I’m a Senior Graphic Designer and Art Director with 25 years of professional design experience and more than 15 years working in tabletop games. My work spans game systems, packaging, crowdfunding, marketing, licensed IP and production-ready design. I’ve worked with established publishers as well as independent designers, taking projects from early visual development through final production.
Tornado Chase
Project Role: Art Direction and Graphic Design. Game Design.

A compact icon system allowed a nine-card game to deliver depth, clarity, and strong visual identity.
This nine-card microgame required careful consideration of iconography and user interface design. To create a larger experience from a minimal component count, I developed a concise icon system capable of conveying multiple effects within a very small space.
From an art direction standpoint, my goal was to take a serious subject and present it with a lighthearted tone. At its core, the game plays like a fast-paced kart racer, emphasizing player interaction and momentum.


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