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Tornado Chase
Project Role: Art Direction and Graphic Design. Game Design.

A compact icon system allowed a nine-card game to deliver depth, clarity, and strong visual identity.
This nine-card microgame required careful consideration of iconography and user interface design. To create a larger experience from a minimal component count, I developed a concise icon system capable of conveying multiple effects within a very small space.
From an art direction standpoint, my goal was to take a serious subject and present it with a lighthearted tone. At its core, the game plays like a fast-paced kart racer, emphasizing player interaction and momentum.


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