I’m a Senior Graphic Designer and Art Director with 25 years of professional design experience and more than 15 years working in tabletop games. My work spans game systems, packaging, crowdfunding, marketing, licensed IP and production-ready design. I’ve worked with established publishers as well as independent designers, taking projects from early visual development through final production.
Harsh Shadows — Wonderspell
Project Role: Art Direction, Graphic Design, Publishing

My design approach is minimalist and usability-driven.
For the Wonderspell brand, I established a cinematic visual identity across every release. As the owner, I set the art direction and graphic standards to ensure each game felt immersive, cohesive, and premium.
For the spy-themed title Harsh Shadows, I art-directed the illustration to balance mood and clarity. Scenes were designed to feel dark and atmospheric while remaining readable, using lighting and contrast to preserve detail. The goal was to evoke the tension and visual language of classic espionage films, making players feel as though they were moving through a familiar cinematic world.
My design approach is minimalist and usability-driven. I rely on graphic elements to support clarity, hierarchy, and ease of learning, allowing the illustrations to take center stage as the primary visual voice.






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