I’m a Senior Graphic Designer and Art Director with 25 years of professional design experience and more than 15 years working in tabletop games. My work spans game systems, packaging, crowdfunding, marketing, licensed IP and production-ready design. I’ve worked with established publishers as well as independent designers, taking projects from early visual development through final production.
Pocket Kung Fu
Project Role: Art Direction and Graphic Design. Game Design.



Every card needed to communicate state, direction, and intent instantly, even when flipped or rotated.
This card-only combat game required a unique visual strategy. Cards needed to be readable from multiple orientations, and certain mechanics caused them to flip during play.
I focused on making positional changes immediately understandable so players could quickly assess whether a card provided offense, defense, or vulnerability in its new orientation.
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