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25+ years of experience designing print-ready game products, packaging, and player-focused visual experiences.
Exodus Fleet — Layout & Visual Hierarchy
Developed product-facing graphics from concept through final production.


My approach was to prioritize strong illustration while integrating text and iconography in a clean and efficient way.
This project presented a significant design challenge. Much of the gameplay takes place directly on the ship cards, all of which are poker-sized.
My approach was to prioritize strong illustration while integrating text and iconography in a clean and efficient way. The result balanced visual impact with functional readability despite the limited space.

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