I’m a Senior Graphic Designer and Art Director with 25 years of professional design experience and more than 15 years working in tabletop games. My work spans game systems, packaging, crowdfunding, marketing, licensed IP and production-ready design. I’ve worked with established publishers as well as independent designers, taking projects from early visual development through final production.
Exodus Fleet — Layout & Visual Hierarchy
Developed product-facing graphics from concept through final production.


My approach was to prioritize strong illustration while integrating text and iconography in a clean and efficient way.
Much of the gameplay takes place directly on poker-sized ship cards, creating a significant information-design challenge. The final layout balances illustration, text and iconography while maintaining functional readability within the limited space.

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