I’m a Senior Graphic Designer and Art Director with 25 years of professional design experience and more than 15 years working in tabletop games. My work spans game systems, packaging, crowdfunding, marketing, licensed IP and production-ready design. I’ve worked with established publishers as well as independent designers, taking projects from early visual development through final production.
Power Creep — PNP Arcade Publishing
Project Role: Art Direction, Graphic Design, Game Design

Subtle environmental changes in the illustration helped communicate the passage of time without adding rules or complexity.
As the third game in the 'Pages' series, Power Creep allowed for playful illustrative nods to the passage of time within the game world. It was also the first title to introduce a campaign mode.
To reinforce this progression, we revisited the same locations at different points in the future. I adjusted the illustrations between game areas to hint at environmental changes. Over time, some locations became overgrown before being destroyed by fire, while others flooded to the point where sea creatures appeared in later stages.
Across the entire series, one of my most critical contributions was maintaining consistency and error-free production. Each game contained more than 52 sheets, requiring a thoughtful file structure and careful planning. These games were released weekly throughout the year, with Underboss continuing that cadence for four consecutive years.

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